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it seems like if you upgrade a star potion then it disappears? not 100% sure but that would be kinda unfortunate...

(1 edit) (+2)

not quite! When you upgrade a star potion it gets dissolved - it's a higher level as normal, but it can no longer combine and doesn't take up any space. You should be able to tell what ingredients have been dissolved by the tint that shows up in the background of your concoction

(+2)

they mean in the winning screen. If you try to upgrade a star potion in the winning screen (exchange, upgrade, duplicate) it disappears

ah, ofcourse! Very sorry for the misunderstanding

yeah the reward screen is one of the rougher parts of the project - in the long term I could see me giving it a total overhaul, maybe turning it into more of a shop, but in the main time I'll try and give it a touchup to make it more stable

(1 edit)

hey, can you please tag the download as compatible with windows? otherwise it doesn't show up for download on the desktop app
(also would be nice to get a windows build for titania suit x)

ah, very sorry - I didn't realise that's how that worked. Should be fix now.

I'll see what I can do regarding Titania Suit X, it's been a while since I've touched that project.

(+2)

Okay yeah Spirals are absolutely ridiculous, they need to not be permanent. Eggplants are much easier to deal with because they spawn one at a time and virile builds actually want more eggplant anyways.

(+3)

i had to play the web version because the downloaded version would crash on the second or third level. audio was crunchier on web but i survived.

what a fun little puzzle battle game. lots of fun synergies and tactics if you have the right potions in your bag, but it takes a long time to shift your bag composition, so mostly you experience these through the opponents. maybe if there was a way to trade more potions with the opponents you've beaten and recruited into the polycule?

i love the different kink ideas and how they are expressed in the gameplay mechanics of each potion. cowbell/bovine potion is especially clever. i havern't played enough to comment on the balance but i would love to see a more substantial version of this game!

(+3)

Pretty much every persistent item is way too much.
The moment I find any enemy where they put an eggplant or spiral on your side you're just done with the run.
The only thing that isn't too much is bovine milk cause you can at least manage it well to keep going but anyone with Eggplant or Spirals (or hell both. Both should never be a thing.) is pretty much the end of the run. You can't get anything in your cauldron to do anything and they just keep moving forward while you're crippled forever.
persistent things just don't work in the quantity that they are in currently.
The only time I've ever gotten past one is a single run where I had the shrinking reagent and even then it was barely possible and took forever.
Other than that the game's really good and hope you keep going with it. (Seriously tone down the persistent reagents they're both too plentiful and mixing them makes it far FAR worse.)

(+4)

Quite good, I'll follow this to see future updates for sure. On browser, my audio seemed to get increasingly crackly/corrupt as time went on. I also echo the desire of others for a pseudo-gallery in which we can view potion effects that we've previously seen. Even just a potion diary that lists the effect (gameplay) and effect (visual/TF) would be pretty nice. Hopeful for some additions of potion effect (visual/TF) to existing potions like the slimes. There are some minor gripes about balance but not anything you haven't already addressed in the rest of the comments.

(+2)

could you maybe add a sandbox area so you can see what potions do and be able to change the size of the witches

(+1)

This game is very very fun. Would be fun even without the NSFW aspect to it but it's great either way. I do get some compatibility issues in Win11, though, if I download the game I just get a black screen with some sound. If I play the game in the browser it works but the sound gets worse over time almost as if the sound is stacking or something? strange. I'd love to play a more fleshed out version of this, though, it truly is great!

(+2)

Upon playing some more, I notice a couple more things. Notably, yeah, the Spirals and Eggplants probably need some tuning-down. More specifically, when they show up in as high of concentrations as the enemies have them in, they're very quickly overwhelming, to the point of being unfair. The same excessive amounts also applies to the Cowbells, although that's to somewhat of a lesser extent, since they are single-use. At that point, your only hope is to get them to overflow, and do all that to themselves instead.

I find that the Bulging potions are relatively fair on the player's side, since you don't get them in as high concentrations. I imagine the same goes for the Hypnosis Potions, but I never got any to show up, so I don't know. Although, they are generally just better than the eggplants, since they give a passive Allure bonus alongside taking up space. I feel like making the Spirals not be persistent, like a variant of the Slimy Potion with some bonus Allure tacked on, would be good.

Also, speaking of Slime, I feel like it might be good to make them not "pop" upon hitting max level or something like that, since their entire purpose is to be space-blockers, and it kinda defeats the usefulness of using a bunch of Slimy Potions if all the slime they drop gets merged and liquefied.

And a minor thing: It would be nice to see the other witch stay on screen a bit after winning the level, so we can see how our last brew transformed her.

Anyway, sorry if it feels like I'm being overly-critical, or backseat-devving (if that's a thing), I just really like the game, and would love to see it improve.

(1 edit) (+3)

oh no no, I appreciate all the feedback folks have been giving!

This project being on a deadline, I didn't get a lot of time to really fine tune the balance, so there's definitely some potions that are more powerful than they should be and some that are less - and probably a fair number of opponents whose loadouts need to reined in. Once judging is over, I'll probably see about giving the balance of everything some more tweaking. The point about getting more time to bask in your victory is also a very good suggestion.

(1 edit) (+2)

A Suika Game-like roguelike? That's an amazing concept, and combining it with expansion is also great! I also love how you handled the between-round deck upgrades, although I think that giving some way to actually remove items, rather than just swapping them, would be nice. Perhaps a random selection of three out of a small number of possible end-of-round transformations? That way, you could add "remove" or other options like that, without having to overload things.

I love how you can (hypothetically, never got that far myself) have such variation in decks just based on the goal of "get points faster than the opponent" and "if either person overflows, their own effects apply to themself." Like, the slime items are very interesting, particularly in how Rose Slime and Wandering Slime synergize.

One thing I'd complain about: The eggplant potions seem a lot more powerful than other, similar items, like Slimy Potions or Expansion Potions, since they add permanent useless ingredients to the pot, rather than the others which go away after some time. Maybe making the eggplants semi-permanent would be a good fix?

Also, random thing, but it'd be great if Reactant Potions (the yellow ones) actually did something better when at higher tiers. Like, only being able to activate ingredients of tiers equal or lower to theirs? As it is, trying to level them up is actively detrimental.

Oh, right, and the actual porn aspect. Love that too! I'm a big fan of expansion, the only reason that I didn't mention it before is because I'm usually too busy planning out my potions to look at the girl on the other side. I love how you do the clothes-ripping, though. Top notch work there. I don't know if boobs expand only based on Bovine Elixirs, or whether that's related to Expansion Potions too, like the thighs/butt expansion. One thing I'd like to see, would be a settings toggle for certain transformations/growths, like cowgirl or dick growth. You could keep the items themselves around, just not make their effects register on the witches.

I'll be watching this for updates once the jam's over, and definitely will be giving this a good rating once the jam's over too.

Edit: oh, also, forgot to mention: The terms at the bottom of items like "inert" and "permanent" could use defining somewhere, maybe in the tutorial?

(+1)

I really hope this game develops more even if it may've simply been for a game jam! I'm *so* enjoying it, bewbs or not. Honestly can't even focus on them since I'm trying so hard to plan out a course of attack and future planning for the left-over potions lol

(I hate the hypnosis and eggplants, I wish they didn't stay despite overflowing. Should have an overflow limit by certain rounds or something.)

cool game!

(+1)

can we get starting loadouts? maybe unlocked through experience or by defeating the opponents you get their deck

(+2)

That's definitely the kinda' feature I'd be interested in pursuing in the long run ^^

Maybe something like how Wildfrost handles it, where you're offered a semi-random selection to choose from 🤔

*Nods in agreement*

(+1)

The best feeling there is in this place: finding new recent stuff

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After playing a bit more, I find the spiral and eggplant potions to be a nightmare to fight against, also the bovine is kinda crazy. Amazing game eighter way, love it sooo much.

The game still doesn't want to run when downloaded.

Have you tried downloading directly from the webpage? And what OS are you on? Otherwise I'm kinda' at a loss for why it'd be giving you trouble

Windows 11, using Opera GX for the web game. Itch.io app seems to be having trouble when downloaded, so i will try your suggestion. Sorry if it is a bit discouraging. ^^" 

It's no worries, these kinda' platform specific issues are just always a headache to debug

Sorry to hear you're still having issues. Is your PC particularly low end? I wouldn't have thought the game would be that performance intensive. Other than that, perhaps it's a problem with Godot on Windows 11? Someone else was also reporting problems from a Windows 11 device...

Sorry, I know this isn't a particularly helpful answer, but I can't really think of another reason for it 😔

My PC has 24GB ram, and is quite fast, so it is fine on that end. Just the sound acting weird

There is one last issue i noticed : the potions displayed on the shelf during the shop events don't match the ones grayed out in the bag.

huh. in that case maybe it is something to do with Window 11 then?

am using an early release version of Godot 4.4 for this project - maybe it's not fully compatible with everything yet? I'll try to update the project once Godot 4.4 is fully released, maybe that'll fix it

Ok, so i did as you suggested : the game works, but the sound is crackling and slowed.

(+3)

Alright so, this game is REALLY good, honestly it's super fun, I unfortunately do have to echo what others have said, milk is simply too powerful, not just when the opponent has it, it's too strong when the player has access to it aswell, it simply creates a spiral that is impossible to get out of, I even managed to get myself in a game where both me and the opponent were stuck in the milk spiral, and at that point absolutely nothing was happening, I wasn't able to attack, and neither was my opponent.

But I want to make it clear that I love this game already! Outside of glitches, that is the one problem I have with the game. I find this is one of the best of these types of games! Good work!

(4 edits) (+5)

The bovine witch is way, way too strong. I can't win because no matter how many bovine potions I drag out, there's an infinite number taking their place. In deckbuilders - which this can be considered to be - cards whose only purpose to bloat the deck, i.e. do nothing but occupy a slot, are already very strong. It's very easy for such cards to spiral out of control. Adding a downside to playing the card or discarding it makes those cards even more powerful and difficult to deal with. By making it so you can't reroll the potions away, you've put them into impossible and broken territory. There's literally nothing you can do. You can't reroll, you can't discard them because an infinite number fill their place, and the more you try to get rid of the more are added to your deck because they duplicate every time they combine. The only way to win is to just not play, and reload the game as soon as you see three bovine potions on your shelf with an empty cauldron, because it's over.

I can only really see two ways to balance that witch and make it fun to play against and not a reload-fest. Either make it so the potions are removed when played, or make it so you can reroll them. As is, you're literally playing against the clock, and the witch gets the exact potions she needs way too often. It doesn't help that you only get two alternate potions before facing her, and 9 times out of 10 the potion you get will be completely useless. I've only beaten the bovine witch once, and it was by a complete fluke in the fact that I got the bovine potion so I filled her deck before she could fill mine.

Another issue is that the starting potions you get honestly aren't that strong. The expansion potion has its moments, but the only time you can use it effectively is when the witch's cauldron is already almost full, otherwise using it is an active detriment as it makes it easier for the witch to combine potions - especially apparent with the second witch with her instant-cast potions. I can also swear that the enemy witch's potions shrink. I've had many a time the cauldron is about to overflow, and all I need is one expansion potion, then the potions she has inexplicably shrink.

(1 edit)

I've found that the game is ironically more stable on the web version. To be more specific, while playing on the web version I noticed that as the game progress the sound gets more and more bitcrushed. So I tried a local version, and was able to play through three witches before the game white-screened, and crashed (and I was still experiencing some bit-crushed sfx issues). Yeah it's consistently white-screening on me, I can't play past the yellow-potion witch.

huh, that's odd. what OS are you on?

(1 edit)

Windows 11 64-bit.

hmm, I'm on Windows 10, but I wouldn't have thought it'd make that much of a difference...

(+1)

really cute little game, though I ran into a funny bug where when a yellow elixir went off and triggered an orange and pushed my readiness into increasingly negative points of potion readiness, so I could never clear my cauldron; it also seems to have made me immortal, 'cause I also wound up with negative hearts, too...

yeah the balancing is pretty awful, board instantly got flooded with spirals and eggplants and i had no way to get rid of them.

(+1)

The game doesn't load when downloaded through the Itch.io app and on the website, it suffers from slowdowns.

The Npc all way seem to have Rng on there side . and 4 time the second person played nothing but cow bells and could not win and i could not lose . and i seen a few time that the npc seem to start with better potion than the player 

(+3)

I really wanted to like this game, but dealing with the opponents is so frustrating. The Bovine witch is just too strong. By the time the witch gets down low on health, I've got too much bovine to deal with and then she heals back up and I still have a deck of bovine that grows exponentially. The witch that reduces your potions levels is so annoying as not only does it make getting momentum going take so long but then since half of your potions are all about increasing the opponent's potions, then having the opponent's potions be used and disappear by the yellow combining potions makes it take so long to overflow the opponent's flask. So you cant just focus on alure as they red potions get reduced, then you also cant focus on blue as the opponents potions get used by their yellow.

(1 edit)

That's really two core things about this. The blue potions you're given at the start are severely underpowered (they only have one use, and the majority of witches are never in a position you can use them effectively) and some of the witches are just hell to deal with. The bovine witch in particular I've only ever gotten past once, using the bovine potions she has against her. But given the potions you get are complete RNG... It's basically not worth trying to face the bovine witch without the bovine potion. If you get to her without it, you're basically guaranteed to end up with a full deck and a guaranteed loss.

It's really sad, because I know there's a good amount of content past the bovine witch... But I don't get to see it, because it's impossible to get past her.

The slimes you get from Viscous Fluid seem wrong.  It says they're temporary, but they persist through being infused and they persist in the post battle screen where you can put them in one of the slots (but if you do nothing happens).  The second definitely seems like a bug.

(+1)

Temporary is intended to mean they only last for the duration of the round, but the post battle screen is definitely still a bit jank atm 🙇

I feel as the player you run out of potions way too quickly in higher levels. The cow witch ability seems much too OP in comparison to the items you can use as the player (or I have really bad RNG after an hour of play). The opponent should have the ability to run out of potions same as the player to give a proper balance. Otherwise very enjoyable and different game.

I'm really glad you enjoyed it!

Hope you don't mind my asking, but what do you mean run out of potions? Your potions should be automatically replenished once you've played every ingredient in your supply. You can actually what ingredients you still need to play to reset by clicking on the satchel next to your active items.

The cowbell is definitely kinda' crazy tho, I won't lie - probably warrants a nerf. You can actually find them yourself too though!

(1 edit) (+2)

It's a problem with the cow potion specifically. As long as the cow potions regenerate themselves, the deck won't reset.  The cow potions add a new potion whenever they combine (including higher level ones), so each potion is effectively worth 5 or 6.  It's not realistically possible to avoid combining them long enough for the deck to reset, and of course once one pair combine it chains through a bunch of them.

I'm not really sure how to change it without losing the interesting part of needing to avoid combining them.  Maybe put a limit of 3 in the deck at any time, or add a rule that maxing out their combination (to where the bottle breaks) removes all remaining ones from the cauldron and the deck.


EDIT: I didn't realize this until I was playing with slimes so I could actually play around the bovine elixir - even if you don't combine them it looks like they keep getting shuffled back in the deck.  The bovine potions should definitely get removed from your deck once you play them and only get added back in when combined.

Ah the reset is the problem then with the cow potion. I ran 4 straight games against that witch and once the cow potions started going into my inventory they multiplied and the normal potions I had would not show up so I would just have to restart or wait to be defeated.

ah, yes, I see what you mean now

I'll have to mull it over a little - they're intended to kinda' spiral outta' control, but I wonder if there's a slightly less punishing approach I could take...

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