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really cute little game, though I ran into a funny bug where when a yellow elixir went off and triggered an orange and pushed my readiness into increasingly negative points of potion readiness, so I could never clear my cauldron; it also seems to have made me immortal, 'cause I also wound up with negative hearts, too...

yeah the balancing is pretty awful, board instantly got flooded with spirals and eggplants and i had no way to get rid of them.

The game doesn't load when downloaded through the Itch.io app and on the website, it suffers from slowdowns.

The Npc all way seem to have Rng on there side . and 4 time the second person played nothing but cow bells and could not win and i could not lose . and i seen a few time that the npc seem to start with better potion than the player 

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I really wanted to like this game, but dealing with the opponents is so frustrating. The Bovine witch is just too strong. By the time the witch gets down low on health, I've got too much bovine to deal with and then she heals back up and I still have a deck of bovine that grows exponentially. The witch that reduces your potions levels is so annoying as not only does it make getting momentum going take so long but then since half of your potions are all about increasing the opponent's potions, then having the opponent's potions be used and disappear by the yellow combining potions makes it take so long to overflow the opponent's flask. So you cant just focus on alure as they red potions get reduced, then you also cant focus on blue as the opponents potions get used by their yellow.

The slimes you get from Viscous Fluid seem wrong.  It says they're temporary, but they persist through being infused and they persist in the post battle screen where you can put them in one of the slots (but if you do nothing happens).  The second definitely seems like a bug.

Temporary is intended to mean they only last for the duration of the round, but the post battle screen is definitely still a bit jank atm 🙇

I feel as the player you run out of potions way too quickly in higher levels. The cow witch ability seems much too OP in comparison to the items you can use as the player (or I have really bad RNG after an hour of play). The opponent should have the ability to run out of potions same as the player to give a proper balance. Otherwise very enjoyable and different game.

I'm really glad you enjoyed it!

Hope you don't mind my asking, but what do you mean run out of potions? Your potions should be automatically replenished once you've played every ingredient in your supply. You can actually what ingredients you still need to play to reset by clicking on the satchel next to your active items.

The cowbell is definitely kinda' crazy tho, I won't lie - probably warrants a nerf. You can actually find them yourself too though!

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It's a problem with the cow potion specifically. As long as the cow potions regenerate themselves, the deck won't reset.  The cow potions add a new potion whenever they combine (including higher level ones), so each potion is effectively worth 5 or 6.  It's not realistically possible to avoid combining them long enough for the deck to reset, and of course once one pair combine it chains through a bunch of them.

I'm not really sure how to change it without losing the interesting part of needing to avoid combining them.  Maybe put a limit of 3 in the deck at any time, or add a rule that maxing out their combination (to where the bottle breaks) removes all remaining ones from the cauldron and the deck.


EDIT: I didn't realize this until I was playing with slimes so I could actually play around the bovine elixir - even if you don't combine them it looks like they keep getting shuffled back in the deck.  The bovine potions should definitely get removed from your deck once you play them and only get added back in when combined.

Ah the reset is the problem then with the cow potion. I ran 4 straight games against that witch and once the cow potions started going into my inventory they multiplied and the normal potions I had would not show up so I would just have to restart or wait to be defeated.

ah, yes, I see what you mean now

I'll have to mull it over a little - they're intended to kinda' spiral outta' control, but I wonder if there's a slightly less punishing approach I could take...